Release notes 2.6

Voice Notes as an Annotation Attribute

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You can now add a new Audio attribute to classes, objects, files, or frame ranges.
Annotators can record a voice note directly from the attributes panel. Once recorded, the audio is automatically transcribed to text using one of the available speech recognition engines: Whisper (on self-hosted servers), Gemini, or Chirp.
The resulting transcript can be edited. Unlike audio in comments, voice notes are full-fledged annotation data:
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  • support versioning;
  • are available via Undo/Redo;
  • are included in exports along with other annotation data.
Additionally, an administrator can limit the maximum size of audio files in the project settings.

Export Preview

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A new
Export Preview
button
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on the toolbar allows you to view objects exactly as they will be exported.
The preview accounts for: cropping objects to image boundaries; overlap by other objects; rendering masks as raster data; rendering bounding boxes according to export settings.
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You can select the preview range:
  • all frames;
  • current frame;
  • a specific frame range.
The preview operates in read-only mode and is calculated in the background, allowing you to continue working while it prepares.

Customizable Shortcats

Editor hotkeys can now be fully customized to fit your workflow. Press ? (Shift+/) to open the map of all available commands, grouped by category:
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  • general;
  • navigation;
  • comments;
  • annotating;
  • selected object;
  • view and image (2D);
  • view and camera (3D);
  • drawing and editing;
  • 3D manipulations;
  • attribute timeline;
  • merge editor.
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You can assign custom key combinations to any action. The system automatically checks for conflicts and prevents duplicates.
Each key can be reset to its default value. Personal layouts are also saved to the user's account.

Controlled Annotation Frame Rate

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The new Annotation Frame Step parameter allows you to change the working frame grid without reloading the file.
For frame-by-frame video, you can select an annotation step (Step 2, Step 5, and other values), and for streaming video, a target frame rate (5 FPS, 10 FPS, etc.). The Original mode remains available at all times.
Annotation is performed on the selected sparse frame grid, and all skipped frames are automatically filled via interpolation during export. Managers can also configure custom FPS values for individual files.
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Editing Polygons and Multiline Without Switching Tools

Editing vertices is now faster – points can be added and removed without switching between tools. In Edit mode:
  • hover over an edge to preview a new vertex;
  • click to add a point;
  • hover over a vertex and press Delete to remove it;
  • hold the key to delete multiple vertices in a row.
Standalone vertex addition and deletion tools remain available for users who prefer the previous workflow.

Copying and Pasting Objects

Any annotation object can now be quickly copied and pasted using standard keyboard shortcuts. Available actions:
  • Ctrl+C – copy an object along with its attributes;
  • Ctrl+V – paste the object under the current cursor position;
  • Ctrl+Shift+V – paste only the object's geometry without attributes.
The clipboard works across frames and files within the same project. Each paste operation is saved as a separate action and can be reverted using
Undo
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.

Lasso for Simultaneous Multi-Mask Editing

You can now apply a single lasso movement to multiple raster objects at once. Select two or more masks and use the lasso to:
  • add an area to all selected masks;
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  • subtract an area from all selected masks.
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All changes are executed in a single operation and undone as one action for all objects.

Focus Mode in Editor

The new mode allows you to fully focus on the canvas by hiding extra editor panels. Press F2 to:
  • hide panels;
  • leave only the workspace;
  • work without UI clutter. Pressing F2 again restores the previous panel layout without losing your settings. Opening the object list (I) or comments (Alt+L) automatically disables Focus Mode.
Use Fn+F2 on certain keyboards to enter Focus Mode. The key can also be remapped in the shortcuts settings.

Class View for Clients

A new project setting has been added, allowing users with the
Client
role to view the
Classes
tab in read-only mode.
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Clients can view: class structure, attributes, and class settings.
Editing remains unavailable, and no changes are saved.

AI Usage – Audit of AI Integration Usage

A new AI Usage page (available only to root users) provides a complete picture of the consumption and estimated cost of paid external integrations – Gemini translation, Cloud Vision OCR, Sanity agent, Sheets export, and speech recognition. Each billable call is logged (user, model, tokens or request count, project); the page features summary metrics, a daily "requests/cost" chart, breakdowns by integration/model/top users, and a request log with search and CSV export functionality. Costs are calculated using a customizable rate table, so changing rates recalculates historical data retroactively.

Improvements

Editor

Faster editing of complex masks: Performance when working with complex raster masks, particularly shapes containing nested areas and holes, has been optimized. Drawing and moving such masks is now significantly faster – up to ~50x faster processing in complex scenes. The visual result remains unchanged; changes only affect rendering and editing speed.

Fixes

Reports

Correct tracking of operator shifts: An operator's work shift is no longer partially logged to an empty project as "Other work". Worked time is now credited to the actual project for the entire shift, ensuring resource tables and reports reflect true hours instead of underreporting them.