Release notes 1.87

Reverted changes

Some changes from the previous version were reverted.

Hide annotator names from other annotators

After some reconsideration we came to the conclusion that hiding the annotator name from the verifier does not serve the purpose anymore, and therefore this feature should be removed.

Lasso subtract tool color

In the previous version we changed lasso subtract tool color to a dimmed version of the object color. Since then we received a lot of feedback regarding this change, and decided to revert it. Lasso subtract tool will now be drawn using the crosshair color, as it was before the 1.86 version.

Create keyframe button in the editor

It is now possible to turn an interpolated object shape or attribute value into a keyframe by clicking the keyframe indicator button.

On frames where the keyframe exists, clicking the indicator will delete the keyframe (as it worked in earlier versions). On frames where there is no keyframe, clicking the button will preserve the current interpolated value as a keyframe.

Cosmetic changes in UI

There are some cosmetic changes in the application: table rows are now highlighted on hover and do not have thin separator lines between them; the active tab in the project details page has brighter indication; etc.

Updated color picker

Color picker component now has a richer and more diverse default palette to offer.

A user can add their own colors to the palette by clicking the โ€œ+โ€ button next to the color hex representation. The new color will be added at the beginning of the palette, and the last color will be shifted out. These colors will be stored in the user's preferences and will always be presented to the user (hence each user may have their own customized palette). Click the โ€œReset Paletteโ€ button to remove all customized colors and revert to the default palette.

Different objects coloring modes

In the classes configuration tab, It is now possible to assign a color for every option in a Select attribute, and for True and False values in a Boolean attribute.

In the editor, users can select how to paint objects: using colors assigned to classes and skeleton/mesh

points (this is how the editor worked before 1.87, and it is the default option), or using colors assigned to an attribute value - in this mode the user will select which attribute to use to determine objects color. If an object does not have a value selected for the attribute or if the selected attribute value does not have a color associated with it, then the object will be drawn gray. Objects that do not have the attribute at all will be drawn using a slightly darker shade of gray.

The third painting mode assigns a random unique color to each object regardless of its class or attribute values. This mode may be useful when dealing with multiple overlapping objects of the same class.

Automatic color assignment

When configuring classes, a random color will be automatically assigned to each new object class, skeleton/mesh point, Select attribute option.

When configuring stages, a random color will be automatically assigned to each new stage.

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