Skeleton

Please fill in the titles (eng), (ru), and (ua) with the corresponding names in each

Only fill in Title (ru) and Title (ua) if you want to get a human readable localized class name.

To choose the color of an object, use the color palette.

Select the item that best suits your needs in the Form Interpolation field. This value will determine whether the annotated object will move smoothly frame by frame (for example, for a video project), only on key frames, or appear exclusively on key frames.

In the ID input field, enter the title which will be used for export.

By ticking the "export line (points list) you will export the coordinates list of all used points by the linking order.

When the Round point coordinates to integers when exporting option is selected, coordinate numbers will be rounded to integers during export.

When exporting you can truncate the object to the image dimensions. By selecting this option, any part of the object that falls outside the frame boundaries will be automatically cropped, and those coordinates will not be displayed.

The access modes available are:

  • Edit objects: this mode allows users to create or delete the object.

  • Edit attributes: this mode only allows users to edit the attributes of the polygon, but not the object itself.

  • Read-only: this mode allows users to view the object, but restricts them from editing it.

Private checkbox - if you click this checkbox, the object will not be displayed in the json export.

Object points also have to be set up:

You can optionally set the Parent point for each point and in that case each point of the skeleton will be visually linked with the point you set as the parent point.

In order to separately select the "occlusion" attribute for each point, it must be named "occlusion:*" in the Name (en) and ID fields for exporting.

Last updated