Setting up attributes
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There are 3 types of attributes: class, file, and common class attributes.
Class attribute is unique to a specific class and applies only to a particular shape. You can create it by clicking the plus button in front of the already-created class shape.
You can add as many attributes to each shape as you need.
When multiple objects are selected, the Attributes panel now only displays the attributes that are common to all selected objects.
For attribute values, if all selected objects share the same value, that value is displayed; otherwise, “[multiple values]” is shown. Any change you make to an attribute applies that new value to all of the selected objects.
This type of attribute applies to the entire file, whether it's an image or a video.
These attributes apply to each created shape.
The above image displays the attributes available on the platform.
Keyframe navigation and editing work just like they do for object shapes: using Next/Previous jumps to the nearest frame where any of the selected objects has a keyframe, and the keyframe indicator icon shows a half-filled (indeterminate) state if some—but not all—of the selected objects have a keyframe at the current frame.