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  • Getting started with Keylabs
  • Application overview
    • Application navigation
    • Application toolbar
      • Informative panel
      • Panel
      • View
      • Edit
      • File
      • Tools
      • Frame location buttons
      • 🔧Tool buttons in the Merge Editor
    • Model Assisted Labeling
      • Segment Anything 2 model
    • Setting up your custom workflow
  • Release Notes
    • Release notes 2.0 - 2.3-1
      • Release notes 2.0
      • Release notes 2.1
      • Release notes 2.2
      • Release notes 2.3
      • Release notes 2.3-1
    • Release notes 1.90 - 1.92
      • Release notes 1.90
      • Release notes 1.91
      • Release notes 1.92
    • Release notes 1.80-1.89
      • Release notes 1.89
        • Release notes 1.89-2
      • Release notes 1.88
        • Release notes 1.88-1
      • Release notes 1.87
      • Release notes 1.86
      • Release notes 1.85
      • Release notes 1.84
      • Кelease notes 1.83
      • Release notes 1.82
      • Release notes 1.81
      • Release notes 1.80
  • HOW TO START
    • Project creation
    • Files uploading
    • Classes
      • Setting up classes
        • Bounding box
        • Oriented Bounding Box
        • Cuboid
        • Polygon
        • Multiline
        • Skeleton
        • Mesh
        • Bitmap
      • Setting up attributes
        • Select
        • Mugshot
        • String
        • Boolean
        • Separator
  • HOW TO ANNOTATE
    • ⚙️Annotation shapes
      • 🦲Bounding Box object annotation
      • 〰️Multiline and Polygon objects annotation
      • 💀Annotation of Skeleton object
      • 👾Annotation of Bitmap object
      • 🔘Mesh object annotation
    • Stacking order
    • Video annotation
      • Interpolation function
        • Attribute interpolation
  • HOW TO MANAGE
    • 🛠️Setting up a Project
      • Project types
      • Stages
      • Merge project creation
      • Configuration
    • ⚡Project Management
      • Project Status
      • Clone project creation
      • Files filtering
    • 👷User Management
      • User roles
        • Worker
        • Project Manager
        • Super User
        • Admin
        • Customer
      • Locations
    • 👨‍💻Arranging the workflow
      • Adding a user
      • Files management
    • 📣Audit
      • Changelog
      • Reports usage for audit
    • 📊Reports
      • Whole platform reports
        • Velocity reports
        • Timetable reports
          • TimeTable Aggregated
          • TimeTable raw data
          • Timetable current state
      • Per project reports
        • Velocity reports - by date
        • Velocity reports - by user
        • Worklog Aggregated
        • Worklog - Raw data
        • Worklog Time by File
  • TIPS AND TRICKS
    • ▶️Shortcuts
  • HOW TO INTEGRATE
    • Export
    • Files Storage
      • Platform storage
      • External storage
    • 🗒️Keylabs Export Format
      • ZIP archive structure
      • JSON File Structure
    • CLI/SDK
      • CLI
      • SDK
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On this page
  • Reverted changes
  • Hide annotator names from other annotators
  • Lasso subtract tool color
  • Create keyframe button in the editor
  • Cosmetic changes in UI
  • Different objects coloring modes
  • Automatic color assignment

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  1. Release Notes
  2. Release notes 1.80-1.89

Release notes 1.87

PreviousRelease notes 1.88-1NextRelease notes 1.86

Last updated 1 year ago

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Reverted changes

Some changes from the previous version were reverted.

Hide annotator names from other annotators

After some reconsideration we came to the conclusion that hiding the annotator name from the verifier does not serve the purpose anymore, and therefore this feature should be removed.

Comment author/editor name and Snapshot author name will not be hidden anymore in the working mode. Additionally, worker names may be seen by annotators / verifiers in working mode using the button in the toolbar.

Lasso subtract tool color

In the previous version we changed lasso subtract tool color to a dimmed version of the object color. Since then we received a lot of feedback regarding this change, and decided to revert it. Lasso subtract tool will now be drawn using the crosshair color, as it was before the 1.86 version.

Create keyframe button in the editor

It is now possible to turn an interpolated object shape or attribute value into a keyframe by clicking the keyframe indicator button.

On frames where the keyframe exists, clicking the indicator will delete the keyframe (as it worked in earlier versions). On frames where there is no keyframe, clicking the button will preserve the current interpolated value as a keyframe.

Cosmetic changes in UI

There are some cosmetic changes in the application: table rows are now highlighted on hover and do not have thin separator lines between them; the active tab in the project details page has brighter indication; etc.

Updated color picker

Color picker component now has a richer and more diverse default palette to offer.

A user can add their own colors to the palette by clicking the “+” button next to the color hex representation. The new color will be added at the beginning of the palette, and the last color will be shifted out. These colors will be stored in the user's preferences and will always be presented to the user (hence each user may have their own customized palette). Click the “Reset Palette” button to remove all customized colors and revert to the default palette.

Different objects coloring modes

In the classes configuration tab, It is now possible to assign a color for every option in a Select attribute, and for True and False values in a Boolean attribute.

In the editor, users can select how to paint objects: using colors assigned to classes and skeleton/mesh

points (this is how the editor worked before 1.87, and it is the default option), or using colors assigned to an attribute value - in this mode the user will select which attribute to use to determine objects color. If an object does not have a value selected for the attribute or if the selected attribute value does not have a color associated with it, then the object will be drawn gray. Objects that do not have the attribute at all will be drawn using a slightly darker shade of gray.

The third painting mode assigns a random unique color to each object regardless of its class or attribute values. This mode may be useful when dealing with multiple overlapping objects of the same class.

Automatic color assignment

When configuring classes, a random color will be automatically assigned to each new object class, skeleton/mesh point, Select attribute option.

When configuring stages, a random color will be automatically assigned to each new stage.

Before 1.87
1.87
Default mode: objects colored by class Each fish is drawn using unique color
Objects are painted according to the Fish Color attribute value