âïļFile and object processing tools
Icon | Function | Description |
---|---|---|
Add new object | Clicking this icon will show the list of object classes, set for this project. You need to choose one and create a mask for the object. | |
"Apply" button | Clicking the button completes the editing of the object | |
Undo the action | Cancels the last action performed | |
Repeat the action | Repeats the last action performed | |
Transfers to the previous keyframe | If the keyframe is missing before the current keyframe, the icon is not highlighted | |
Not a keyframe
Keyframe | Indicates whether the current frame is a keyframe or not | |
Delete the keyframe | Deletes the keyframe | |
Transfer to the next keyframe | Moves to the next keyframe. If there is no next keyframe, the icon is not highlighted. | |
Delete the object completely | Deletes the annotation completely | |
The object is not visible from here onwards | Hides the object on the current and subsequent files. If you want to disable the object mask on the following keyframes up to the next keyframe, you should select "LEAVE NEXT KEYFRAMES", to remove the object mask from the current keyframe to the end of the file - select "DELETE NEXT KEYFRAMES", to undo the action you should press "CANCEL" | |
The object is visible from here onwards | Enables the hidden object on the current and subsequent frames. | |
Merge | The function merges two objects by taking all instances of one up to the current frame and all instances of the other from the current frame onwards and joining them into one. | |
Split | The function allows you to split an object in the current frame, making the selected object invisible from the current frame onwards, while creating a new object that takes up all instances that have been removed from the selected object | |
Bind | Binds objects to each other, in the pattern Parent > Child | |
Change the Stacking order | Changes the order in which objects are displayed if their annotation boundaries are overlapped: Bring to front; Send to back; Place in front of object; Place behind object A detailed application of the Stacking order can be found here | |
Change the type | Changes the type (class) of the annotated object |
When annotating objects in a video file, it's important to start from the first frame of appearance. Even if the object has a better angle at the end of the file, interaction occurs from previous to next (unless otherwise specified in the project instructions).
It is possible to rotate the image in the editor, which may be useful for images that were taken by a tilted camera. To rotate image in the editor:
Hold down the ctrl key, then click and hold the left mouse button on the point around which you want to rotate the viewport. A dotted circle will appear around the point you've clicked.
Move the mouse pointer out of the circle. Now the circle becomes solid, and you can move the mouse pointer around it to rotate the image.
The rotation will be restricted to 15 degrees increments while you're holding down the Ctrl key. Release the Ctrl key to rotate to an arbitrary angle.
Object annotation can be divided into classes:
In addition to button usage, Shortcut keys are also available on the platform.
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