ã°ïļMultiline and Polygon objects annotation
When editing in multiline annotation, the same tools are used as in polygon annotation.
Icon | Action | Description |
---|---|---|
"Apply" button | Clicking the button completes the editing of the object | |
Transfers to the previous keyframe | If the keyframe is missing before the current keyframe, the icon is not highlighted | |
Not a keyframe
Keyframe | Indicates whether the current frame is a keyframe or not | |
Delete the keyframe | Deletes the keyframe | |
Transfer to the next keyframe | Moves to the next keyframe. If there is no next keyframe, the icon is not highlighted. | |
Delete the object completely | Deletes the annotation completely | |
The object is not visible from here onwards | Hides the object on the current and subsequent frames. Upon clicking "LEAVE NEXT KEYFRAMES" all the object instances will be hidden up to the next keyframe. To remove the object mask from the current keyframe to the end of the file - select "DELETE NEXT KEYFRAMES", to undo the action you should press "CANCEL" | |
The object is visible from here onwards | Enables the hidden object on the current and subsequent frames. | |
Bind | Binds objects to each other, in the pattern Parent > Child | |
Redraw | Redraws an existing object | |
Change the Stacking order | Changes the order in which objects are displayed if their annotation boundaries are overlapped: Bring to front; Send to back; Place in front of object; Place behind object A detailed application of the Stacking order can be found here | |
Changes the type | Changes the type (class) of the annotated object | |
Merge | The function merges two objects by taking all instances of one up to the current frame and all instances of the other from the current frame onwards and joining them into one. | |
Split | The function allows you to split an object in the current frame, making the selected object invisible from the current frame onwards, while creating a new object that takes up all instances that have been removed from the selected object | |
Add vertex | Adding a vertex to a line allows you to modify a specific part without redrawing the entire object. | |
Delete vertex | By deleting a vertex, you can modify a specific part by connecting the previous and next vertices with a straight line. |
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