〰ïļMultiline and Polygon objects annotation

When editing in multiline annotation, the same tools are used as in polygon annotation.

IconActionDescription

"Apply" button

Clicking the button completes the editing of the object

Transfers to the previous keyframe

If the keyframe is missing before the current keyframe, the icon is not highlighted

Not a keyframe

Keyframe

Indicates whether the current frame is a keyframe or not

Delete the keyframe

Deletes the keyframe

Transfer to the next keyframe

Moves to the next keyframe. If there is no next keyframe, the icon is not highlighted.

Delete the object completely

Deletes the annotation completely

The object is not visible from here onwards

Hides the object on the current and subsequent frames. Upon clicking "LEAVE NEXT KEYFRAMES" all the object instances will be hidden up to the next keyframe. To remove the object mask from the current keyframe to the end of the file - select "DELETE NEXT KEYFRAMES", to undo the action you should press "CANCEL"

The object is visible from here onwards

Enables the hidden object on the current and subsequent frames.

Bind

Binds objects to each other, in the pattern Parent > Child

Redraw

Redraws an existing object

Change the Stacking order

Changes the order in which objects are displayed if their annotation boundaries are overlapped: Bring to front; Send to back; Place in front of object; Place behind object

A detailed application of the Stacking order can be found here

Changes the type

Changes the type (class) of the annotated object

Merge

The function merges two objects by taking all instances of one up to the current frame and all instances of the other from the current frame onwards and joining them into one.

Split

The function allows you to split an object in the current frame, making the selected object invisible from the current frame onwards, while creating a new object that takes up all instances that have been removed from the selected object

Add vertex

Adding a vertex to a line allows you to modify a specific part without redrawing the entire object.

Delete vertex

By deleting a vertex, you can modify a specific part by connecting the previous and next vertices with a straight line.

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